onResize method
This is called as soon as the dimension of the canvas changes. Bullseye2D
provides a default implementation that updates the projection matrix, but
you are free to overwrite it, and provide your custom implementation.
width
: The new width of the canvas.height
: The new height of the canvas.
Implementation
void onResize(int width, int height) {
gfx.setViewport(0, 0, width, height);
gfx.set2DProjection(width: width.toDouble(), height: height.toDouble());
}