gfxBatchCapacityInBytes property
getter/setter pair
The capacity of the graphics batcher in bytes.
This determines the maximum size of data that can be batched together for a single draw call, potentially affecting rendering performance. Larger values can reduce draw calls but increase memory per batch.
The renderer automatically flushes the current render queue if it runs out of memory and logs a warning to the developer console.
Defaults to 65536
bytes (64KB).
Implementation
int gfxBatchCapacityInBytes;