playSound method
Plays the given Sound.
sound: The Sound object to play.channel: The specific channel ID to play the sound on. If -1 (default), an available channel will be chosen automatically from all channels.loop: Whether the sound should loop. Defaults tofalse.loopStart: The start time in samples for looping, ifloopistrue. Converted to seconds internally using the sound's sample rate. RequiresloopEndto also be set.loopEnd: The end time in samples for looping, ifloopistrue. Converted to seconds internally using the sound's sample rate. RequiresloopStartto also be set.
Returns the channel ID on which the sound is playing, or -1 if the sound could not be played (e.g., sound not ready, retrigger delay not met, or no free channels).
Implementation
int playSound(Sound sound, {int channel = -1, bool loop = false, double? loopStart, double? loopEnd}) {
var targetChannels = (channel == -1) ? _allChannels : [channel];
return playSoundOnTargetChannels(
sound,
targetChannels: targetChannels,
loop: loop,
loopStart: loopStart,
loopEnd: loopEnd,
);
}