setViewport method
Sets the viewport.
The viewport defines the area of the canvas where rendering will occur.
x
: The x-coordinate of the lower-left corner of the viewport.y
: The y-coordinate of the lower-left corner of the viewport.width
: The width of the viewport.height
: The height of the viewport.
Implementation
void setViewport(int x, int y, int width, int height) {
final glY = _canvas.height - height - y;
if (_renderState.viewport.x != x ||
_renderState.viewport.y != glY ||
_renderState.viewport.width != width ||
_renderState.viewport.height != height) {
_renderState.viewport.set(x, glY, width, height);
gl.viewport(
_renderState.viewport.x,
_renderState.viewport.y,
_renderState.viewport.width,
_renderState.viewport.height,
);
if (_renderState.isScissorEnabled) {
gl.scissor(
_renderState.scissor.x,
_renderState.scissor.y,
_renderState.scissor.width,
_renderState.scissor.height,
);
}
}
}