updateTextureData method
- Uint8List data
Updates the texture's pixel data on the GPU with the provided data.
data: The newUint8Listof pixel data (RGBA format).
This method should only be called when isLoading is false.
If TextureFlags.mipmap is set, mipmaps are regenerated.
Implementation
void updateTextureData(Uint8List data) {
if (isLoading) {
error('Cannot update texture data while the texture is still loading.');
return;
}
final expectedLength = width * height * 4;
if (data.length != expectedLength) {
die(
'Provided data length (${data.length}) does not match expected length ($expectedLength) for texture dimensions ${width}x$height.',
);
}
if (handle != null) {
_renderer.updateTexture(handle!, 0, 0, width, height, data, flags);
}
pixelData = Uint8List.fromList(data);
}