vertexShaderSource top-level constant
Implementation
const String vertexShaderSource = '''
#version 300 es
in vec4 a_position;
in vec2 a_texcoord;
in vec4 a_color;
uniform mat4 u_projectionMatrix;
out vec2 v_texcoord;
out vec4 v_color;
void main() {
gl_PointSize = 1.0;
gl_Position = u_projectionMatrix * vec4(a_position.xy, 0.0, 1.0);
v_texcoord = a_texcoord;
v_color = a_color;
}
''';