onUpdate method

void onUpdate()

Called repeatedly by the game loop to update game logic.

Override this method to implement your game's core logic, such as:

  • Handling player input from keyboard, mouse, gamepad, or accel.
  • Updating positions and states of game objects.
  • Performing collision detection.
  • Managing game flow (e.g., levels, scores).

The frequency of calls to this method is determined by updateRate. This method is only called if loader.done is true (i.e., all initial resources have finished loading, if you don't have set isEnabled property of loader to false).

Implementation

void onUpdate() {}