joyDown method
- int port,
- GamepadButton btn
Checks if a specific button on a given gamepad port is currently held down.
port
: The gamepad port index (0 to MAX_PORTS - 1).btn
: The GamepadButton to check.
Returns true
if the button is pressed, false
otherwise or if the port is invalid.
Implementation
bool joyDown(int port, GamepadButton btn) {
if (port < 0 || port >= _input.length) return false;
return _input[port].buttonDown[btn.index];
}