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bullseye2d
bullseye2d.dart
TextureFlags
clampS constant
clampS
dark_mode
light_mode
clampS
constant
int
const
clampS
Clamps texture coordinates to the edge in the S (U) direction.
Implementation
static const int clampS = 0x4;
bullseye2d
bullseye2d
TextureFlags
clampS constant
TextureFlags class