TextureFlags class Graphics

Defines bitmask flags to control Texture behavior, such as filtering,

Constructors

TextureFlags()

Properties

hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Constants

clampS → const int
Clamps texture coordinates to the edge in the S (U) direction.
clampST → const int
Clamps texture coordinates to the edge in both S (U) and T (V) directions.
clampT → const int
Clamps texture coordinates to the edge in the T (V) direction.
defaultFlags → const int
Default texture flags: enables filter and mipmap.
filter → const int
Enables bilinear filtering for magnification and minification.
mipmap → const int
Enables mipmapping. Often used with filter for better quality at smaller sizes.
mirroredRepeatS → const int
Repeats the texture with mirroring in the S (U) direction.
mirroredRepeatST → const int
Repeats the texture with mirroring in both S (U) and T (V) directions.
mirroredRepeatT → const int
Repeats the texture with mirroring in the T (V) direction.
none → const int
No flags set.
repeatS → const int
Repeats the texture in the S (U) direction.
repeatST → const int
Repeats the texture in both S (U) and T (V) directions.
repeatT → const int
Repeats the texture in the T (V) direction.