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bullseye2d
bullseye2d.dart
TextureFlags
clampT constant
clampT
dark_mode
light_mode
clampT
constant
int
const
clampT
Clamps texture coordinates to the edge in the T (V) direction.
Implementation
static const int clampT = 0x8;
bullseye2d
bullseye2d
TextureFlags
clampT constant
TextureFlags class